
Equipment:
81 Special Cards. You can print templates for these onto A4 card using a colour printer. Here are the templates (use your browser back button to return to this page):
Cards 1-21 Cards 22-42 Cards 43-63 Cards 64-81
Number of players:
2 upwards
The Set-up:
The cards are shuffled. One player goes dealer. It is probably best if the dealer does not take part in that particular round and that players take turns at being the dealer. Four rows of three cards are dealt face up on the table.
A Move:
There are no turns. Any player who sees a three card SET* in the layout shouts "SET". The player explains the SET to the other players. If a SET is agreed then that player retains the SET and scores 1 point. If the cards do not form a SET or "SET" was shouted in error then that player loses 1 point (if that player has a retained SET then it could be put on the rubbish heap and that player effectively loses 1 point). Should there be a tie in the "SET" shout then the two players should explain the SETS they have found. If the SETS have no shared cards then each player may retain her SET. If there are shared cards then these are placed on a rubbish heap and neither player scores. When a SET (or shared cards) is removed from the layout then the dealer replaces the cards from the pack to complete the 12 card layout again. As soon as the last card has been replaced players are free to shout "SET" again. It may happen that there are no SETS in the layout. If all players agree this is so then the dealer deals an extra three cards to the layout. The first SET removed thereafter is not replaced by new cards and the 12 card layout is reestablished.
You win:
If your score is the highest after all the cards have been dealt and no more SETS remain.
What constitutes a SET?
Each card has four PROPERTIES: Number, Colour, Shape and Fill.
Each PROPERTY comes in three TYPES:
Here are three examples from the pack of 81 cards:
A SET consists of three cards for which each property is of matching type or one of each different type. Each property is treated independently so that one property may have matching type and another property may have one of each type. Here are three examples of SETS:
For one of the Properties if two types match and the other is different then it is not a SET. This is a good rule to concentrate on when hunting for sets:
IF TWO ARE ... AND ONE IS NOT ... THEN IT IS NOT A SET! For example this set of three cards IS NOT a SET:
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